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Fallout new vegas melee weapons mod
Fallout new vegas melee weapons mod









fallout new vegas melee weapons mod

  • Staff-like weapons (such as baseball bats) have the Grand Slam special attack.
  • Most two-handed melee weapons (such as the sledgehammer) have the Mauler special attack.
  • Most one-handed blunt weapons (such as the lead pipe) have the Lights Out special attack.
  • Most one-handed edged weapons (such as combat knives) have the Back Slash special attack.
  • When the player character has 50 Melee skill points, they have access to special melee moves which consume a certain amount of AP for a variety of effects in V.A.T.S. Perks that require Melee Weapons skill PerkĪs this skill increases, so does the damage inflicted with all of these weapons, both in and out of V.A.T.S.
  • Buffout & alcohol (+2-6 depending on Strength, a perfect Strength of 10 will see no benefit).
  • fallout new vegas melee weapons mod

    Temporary Note: Only items adding +5 or more are included.

  • Grognak the Barbarian (+1 or +2 with Comprehension).
  • Leveling up (10+ INT, +3 with Educated perk).
  • Jack is especially effective when performing a Sneak Attack Critical hit. The unique ripper Jack can, depending on critical rate, Luck, and selection of perks, allow to deal an astounding amount of damage far superior to that of the Shishkebab in a damage-per-second sense. Along with both these fast and powerful traits, its damage can further be increased with the Pyromaniac perk. The Shishkebab is generally considered the best melee weapon available, as it is swung as fast as knives and lead pipes, and it deals only just slightly less damage than a super sledge per hit. However, as one begins to fight enemies with strong armor, weapons that deal more damage per hit tend to be more effective. More attacks also mean more chances to stagger an opponent when their torso is crippled. Note that a fast weapon like a combat knife or Ripper can make more attacks in a given length of time than a heavy sledgehammer, potentially generating more damage in a shorter amount of time. The Melee Weapons skill also allows using a melee weapon to block an attack the higher the skill, the more damage is absorbed. "It's important to do business up close and personal."Įxample: A starting Strength of 5 and Luck of 5.Īs this skill increases, so does the damage inflicted with all of these weapons, both in and out of V.A.T.S. Thrust attacks are limited to certain Melee weapons, and they typically deal more damage than swung attacks, occasionally at the expense of an additional action point depending on the weapon. Most Melee weapons can be either swung or thrust. In Fallout 2, the Chosen One starts out with only a spear, making Melee Weapons an important skill at early stages of the game.
  • 4 Notable Melee Weapons skilled characters.
  • 3.5 Perks that require Melee Weapons skill.
  • fallout new vegas melee weapons mod

  • 2.3 Perks that require Melee Weapons skill.
  • 1 Fallout, Fallout 2 and Fallout Tactics.










  • Fallout new vegas melee weapons mod