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Star wars pirate factions
Star wars pirate factions









star wars pirate factions star wars pirate factions

* Fixed starting crash (music files incorrectly named) Diplomacy.txt / Script.txt / labels.txt / cityview.txt all need to be tweaked to be more star-wars-y.Īs ever, just copy it into your Civilization III/Conquests/Scenarios/ directory. The interface itself is sometimes hard to read off of, and the landmark terrain needs a bit of contrast levelling. They still show up tho, so its not too much of a biggy. I know that in the city screen view, the luxury icons show up wrong. I might just change it to faction-specific icons - is it really that important? But for now, just don't click on the spaceship screen (press escape to get out of it). If anyone works out why, I'd be delighted to know. for some reason the spaceship graphics do not work 100%. The imperial ones i tried to create look ghastly. I acknowledge that this scenario is not 100%, and here is a list of things I know need to be completed before it becomes v1.0:

star wars pirate factions

These two factions have very little presence in the EU, however as the Thrawn's Revenge modteam produce new models, new possibilities for creating full factions become available. Two pirate factions, with a very similarly planned unit tree, several units for these two factions are already available. Although the units have not been made for Civ III yet, these unit renders (done by myself) are next in line for unit creation. Chiss unit icons can be found in the Art/Civilopedia/Icons/Units folder.











Star wars pirate factions